ACOUSTIC, 2024

Designing a game, from concept to playable demo for a hackathon

Overview

I had the opportunity of joining a hackathon as the visual/UX designer. Competitors submitted projects (ex: games, websites, plugins) utilizing the principles of aviation.

Drawing from aviation principles and our expertise in computer science and design, we’ve brought to life Amelia - a game that integrates all of these elements. We placed 1st place overall out of 100+ participants in the CSE Society: Aviation Hack 2023.

01. IDEATION

Characters and environment

First, our team discussed the personality and branding of our product. I took away the main points from this discussion and sketched out ideas that aligned our ideas. These initial designs were sketched out with paper + pencil, then transferred to Adobe Illustrator for editing.

02. DESIGN

Game UX and prototyping

The next step was designing the visual components of the game. After some discussion we decided to create a game that revolved around landing the plane to win!

I designed the new screens and created a high-fidelity prototype to go through with the team. The prototype with updated visual components helped us understand the user flow what our game needed in terms of playability.

The first step was to design all of the game components.

Our next step was to design the game mechanics. To do this I created a chart that showed all of the possible planes and their outcomes.

We felt that the game needed more variation, so we developed an algorithm to fetch current location and wind data (speed and direction) using ipInfo and StormGlass API. We then compared the players’ conditions and their plane choice to preset thresholds to determine the outcome.

All animations and illustrations were created in Adobe Aftereffects and illustrator.

Choose your plane

Land the plane to win

Consider the wind

Try until you make it

ACOUSTIC, 2025
ACOUSTIC, 2025
ACOUSTIC, 2025

Creating a dashboard to display crucial information for marketers